Nov 22, 2007, 10:14 PM // 22:14
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#41
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Hmm...this is a tough one. I must admit I get tired of doing the same things over and over again on Guild Wars, even if I'm trying to get Kind of a Big Deal and work on a second account. However, I can live with that if Guild Wars 2 is actually coming out in 7 months. I thought it wasn't out until 2009 but perhaps I heard wrong. I'm not sure. But personally I'm okay either way.
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Nov 22, 2007, 10:17 PM // 22:17
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#42
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Forge Runner
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I doubt itll be 7 months, with BETA starting in 2008 but then again who knows. I think we should get abit of information on the game soon anyway, probably at christmas.
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Nov 22, 2007, 10:18 PM // 22:18
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#43
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by DeVaNeY121
Why does everyone want full focus on GW2, remember they could easily mess it up. GW1 PvE is near perfect right now, no new profs or skills are needed but more areas would be good. As mentioned the old god realms should really be made to fully finish it as well as just adding some more areas for the fun of it.
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PvE is horrible right now. Normal mode is boringly easy. Hard mode was a flop. If you aren't in a guild, chances of finding a pug are minimal. Chances of finding a good pug are even less. Most likely over half of the PvErs poorly understand the game, are bad at the game and run bad skillbars. Why? Because they didn't get the chance to start playing Guild Wars earlier. After beating the campaign, theres nothing to do but grind titles and do random stuff with guildies/friends.
Old players are quitting because they're bored. New players are quitting because they don't understand what to do and nobody will help them.
Guild Wars PvE is far from perfect and has been for a long time. If anything, Prophecies PvE was perfect compared to the shit we call PvE now.
Last edited by Arkantos; Nov 22, 2007 at 10:20 PM // 22:20..
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Nov 22, 2007, 10:25 PM // 22:25
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#44
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Forge Runner
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Quote:
Originally Posted by Arkantos
PvE is horrible right now. Normal mode is boringly easy. Hard mode was a flop. If you aren't in a guild, chances of finding a pug are minimal. Chances of finding a good pug are even less. Most likely over half of the PvErs poorly understand the game, are bad at the game and run bad skillbars. Why? Because they didn't get the chance to start playing Guild Wars earlier. After beating the campaign, theres nothing to do but grind titles and do random stuff with guildies/friends.
Guild Wars PvE is far from perfect and has been for a long time. If anything, Prophecies PvE was perfect compared to the shit we call PvE now.
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What would you want to do after finishing a game? Prophicies PvE around the sorrows time was some of the best times of the game I agree but then again it was also some of the worst times with crap pugs in the area as well as allover the game=/fail THK for 100th time. Titles are optional but in some cases they help with the gameplay which should work that way, they should be optional not optional but theyll help you out more than someone who doesnt have 15 hours to farm the same group of foes over and over.
I agree with you thou on some points but I still think the game has a good near perfect BALANCE, the player base is something noone can control but the introduction of so many heroes, loot scaling and well need I go on with the bad decisions?
I'd like to see them give the game one last push at being perfect, like a open day on a certain forum or maybe they should set up there own where people can add there own suggestions. It wont happen because 99% of people know they dont really care about PvE or PvP but they do skill balances to make it look like there busy with both games aswell as lame events like this weekend, adding 2 new drops= amazing.
They should just reset there server, wipe all characters and items, all titles and ranks. Then make everyone start fresh, it would piss some people off but it may give the game a surge of life but it wont happen I know .
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Nov 22, 2007, 10:34 PM // 22:34
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#45
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by DeVaNeY121
What would you want to do after finishing a game? Prophicies PvE around the sorrows time was some of the best times of the game I agree but then again it was also some of the worst times with crap pugs in the area as well as allover the game=/fail THK for 100th time. Titles are optional but in some cases they help with the gameplay which should work that way, they should be optional not optional but theyll help you out more than someone who doesnt have 15 hours to farm the same group of foes over and over.
I agree with you thou on some points but I still think the game has a good near perfect BALANCE, the player base is something noone can control but the introduction of so many heroes, loot scaling and well need I go on with the bad decisions?
I'd like to see them give the game one last push at being perfect, like a open day on a certain forum or maybe they should set up there own where people can add there own suggestions. It wont happen because 99% of people know they dont really care about PvE or PvP but they do skill balances to make it look like there busy with both games aswell as lame events like this weekend, adding 2 new drops= amazing.
They should just reset there server, wipe all characters and items, all titles and ranks. Then make everyone start fresh, it would piss some people off but it may give the game a surge of life but it wont happen I know .
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Pugs back then were alot better then the pugs today. Sure, there were still people with horrible skill bars, but at least they knew what they were doing. Now pugs are full of clueless idiots who don't know a thing about the build they play. The great thing about pugging THK was it was a challenge. There were no big gimmicks you could run to make you breeze through it. These days everything has a gimmick or an exploit to get around it being a challenge.
Theres no chance of making PvE "perfect", or even close. Even if ANet did try to do something (which they wouldn't) there aren't enough players that actually know how to play the game to make it work. They would get flooded by nonsence and horrible suggestions. If there were good suggestions, they'd probably either be ignored or no one from ANet will read them.
Resetting the server would be the final push. People have spent hundreds, even thousands of hours working on their characters. They'd be deleted because of ANets mistakes in the past. Not only would a vast amount of players quit, they wouldn't even think of purchasing GW2. They'd uninstall GW and forget about it completely. This would not give the game a surge of life, it would completely kill the game.
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Nov 22, 2007, 10:52 PM // 22:52
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#46
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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they should just hire a small team to make a small free expansion for guild wars then move them up to gw2 devs.
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Nov 23, 2007, 12:24 AM // 00:24
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#47
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Darkhell153
Hey, I've heard mixed things when it comes to this, some people say Arenanet's not making another expansion before gw2, some say they're thinking about it. So first question:
Are they going to make one or not?
Second Question:
What do you think? Should they make another one, or should we all just wait until 7 months from now when gw2 comes out?
Third Question:
What do you think they should add in the next expansion? (new classes, more skills, more items, more insignias, what?)
Here are my views for starters:
1. I dunno if they're thinking about it or if they've decided and it's final.
2. I really do think they should make another one, at least make a new skill set and cost about 15-20 dollars for a few hundred more skills. (It's not that much considering the number of classes and the number of skills already out there.)
3. I'd like to see some new classes, a bunch more skills and skill updates (undo some of those more stupid less intellectual nerfs), some more items mods and armor upgrades, also some new continent expansions and more continents added in. Possibly more PvP stuff to keep that interesting (I'm a brawl supporter, why do you think I like Ab?).
Thank you for your opinion, (since I've seen people do this before) no bumps or flames plz and don't insult people in the forum (unless it's me since I can get back at you )
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I wouldn't mind seeing some more areas opened up in Tyria it is my favourite campaign but I doubt it.GW2 won't be out untill 2010 as they have to recode it and make a whole new engine not to mention new types of professions with properly balanced skills this time.I will tell you this if they did make new addon there would be no new professions maybe skills.
I don't like the way we get PvE only skills in EoTN i was expecting skill quests this inludes regular skills as well.I was hoping for those.It would be nice after GW2 comes out to retain attention on that game.
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Nov 23, 2007, 12:25 AM // 00:25
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#48
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Banned
Join Date: Oct 2007
Location: Canada
Guild: PM ME Top 100 xp
Profession: Rt/D
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I'd rather have GW2 be that much better than to be able to play another boring and drawn out expansion.
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Nov 23, 2007, 12:37 AM // 00:37
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#49
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Desert Nomad
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Nope, they aren't going to make another one. Rather than continue to make an excellent action RPG they've decided to fold to community pressure and make an MMO. Pity.
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Nov 23, 2007, 12:48 AM // 00:48
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#50
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I wan't Gw:Uncharted cantha
not a campaign, an expansion.
Add the rest of the island to explore!
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Nov 23, 2007, 01:41 AM // 01:41
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#51
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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They need to concentrate on GW2. Hell, I'm pissed they are spending so much time on updates(a few days ago, 3 in one day???). Just do it once every few weeks, unless it's a system-critical update, which buffing Barrage is NOT.
As for more content, EotN hit the crapper. I did it, got ranger Norn armor.....then went back to Factions. NF was inferior to the first two, and just made c-space fighting the norm. Prophecies had a good, long story, and Factions offered variety in the Kurzick/Luxon campaigns, plus intro-to-pvp levels with Ft Aspenwood and Jade Quarry. I would have rather they expanded those and done another Sorrow's style expansion with Prophecies, than waste our money with EotN. If not doing EotN could have shaved 3-4 months off the time GW2 comes out, I would have paid them for that.
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Nov 23, 2007, 02:17 AM // 02:17
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#52
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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We don't really need anymore PvE content and I doubt you can do more with PvP. I just want more skills for Dervs and Paragons so you don't have to lean on your secondary profession so much when you play them. Also, Assassins and Rits could use a few more normal skills and about 5 good elite skills each. Is VwK the sum of what's good for Rit elites? *lol*
I'd be behind a Sorrow's Furnace type update every once in a while. I'd really love to see the remains of Orr. I don't care what the lore says. It can't have all sunk beneath the ocean. The saddest part of my GW experience is knowing the city of Arah was already lost to us before we even started playing.
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Nov 23, 2007, 02:21 AM // 02:21
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#53
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
They need to concentrate on GW2. Hell, I'm pissed they are spending so much time on updates(a few days ago, 3 in one day???). Just do it once every few weeks, unless it's a system-critical update, which buffing Barrage is NOT.
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First off, theres a balancing team for skill balances. I doubt they're really needed to help develop GW2 atm.
You have to understand ANet have to update the game to keep players interested. They want GW players to buy GW2. GW2 beta isn't until some time in 2008, and who knows when it will be released. Do you really expect people to keep playing a game that is only getting updated once every few weeks for the next 1+ year?
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Nov 23, 2007, 08:21 AM // 08:21
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#54
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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Please put all time and resources into GW2 Arena Net.
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Nov 23, 2007, 09:57 AM // 09:57
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#55
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Academy Page
Join Date: Oct 2006
Guild: Wolf Brotherhood
Profession: W/
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Personally, i really enjoyed Eye of The North, but wished, like most, it wasn't the last part of the story that leads us to GW2.
I hope for another Sorrows Furnace size add-on (charge me £5/$10/X euros for the privelage in the store if you need extra developers etc) and do a story on Ascalons chosen (Devona & chums). Tie up the plots of the henchmen or Heroes a bit better for the next game.
Add in an arena or two in Cantha that encourages faction alliance (think the single player Norn arena but for Kurzick / Luxon alliances or even a two vs two) Hopefully get people playing that a bit more and make those faction titles attainable for captain casual without using FFF. And add something into the Jade arena that means after waiting 20 mins for a party that it fills it with high level hench instead! PLEASE!!!
Elona is pretty complete. Maybe add a couple of missions after Abbadons fall dealing with Palawa Joko? Or make hench avaliable so those that don't want to Ursan or cookie build the elite area can at least get in to play it.
I love the game. Metroid Prime 3 (which is awesome) gets overlooked so i can continue to work towards that obsidian armour (Its ugly but hey!) or vanquish the game, but its becoming very much a huge, slightly dull grind. And if we are talking at least a year before GW2, i'd imagine many will be bored away by then
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Nov 23, 2007, 10:18 AM // 10:18
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#56
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Krytan Explorer
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Attempts to refresh the game by adding PvE content are in vain. The bottom line is that GW has an incredibly shallow PvE experience. The storyline is as thin as paper, character development is not worth mentioning and the reward of extended PvE play is virtually zero. Any and all prestige is virtual; textures on a piece of armor or weaponry, or a silly title under your name. Maps, foes and items are all extremely limited and recycling models is the norm even for armor. How many flavors of the Minotaur model can you name? Can you name 10 differences between basic Tyrian monk ascetics vs. its 15K version? Etc.
That's not complaining. The game could have been focused on replayability in PvE, but that would require much deeper and more varied content. Even then, in a limited fantasy realm, the final stage is always the grind for something "rare". Repeating what you've already done, hoping for an extremely unlikely drop, or to amass enough common drops to buy it in the end.
However, Guild Wars has another kind of replayability, and this is what makes the game so strong. PvP. In PvP you compete against others and this is inherently interesting. As long as there is opposition, this is fun (provided you like this gamemode, no offense to those who don't). It's why online shooters work and why people still play ancient Quake games today.
So yes, Anet should tend to GW1 still, and all its effort should be put into perfecting the PvP environment.
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Nov 23, 2007, 11:22 AM // 11:22
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#57
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by warcrap
they should just hire a small team to make a small free expansion for guild wars then move them up to gw2 devs.
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ArenaNet are not going to spend that much money on something that won't earn them anything... they've already done the BMP - any more would be asking too much.
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Nov 23, 2007, 11:39 AM // 11:39
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#58
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Meh at all of you! they're making Guild Wars: Xtreme Beach Volleyball bonus mission pack atm. All of the PC and NPC female will be available as controllable characters. With 40+ new bikini armors, their breasts size will also be enlarge by 50%, except Jora.
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Nov 23, 2007, 11:51 AM // 11:51
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#59
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Arkantos
Hard mode was a flop.
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I dispute that. Before its release, I had quit GW for several months out of sheer boredom. I haven't set foot in normal mode in over six months, with a brief interlude for GW:EN. To those who play like me---and I am far from unique---HM was a good addition.
(I imagine the reason you're calling it a flop is that the tangible rewards of HM are flimsy. But then GW was never item-centric, and those who play it so will be continually disappointed.)
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Nov 23, 2007, 11:56 AM // 11:56
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#60
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I think I would buy expansion to Faction and Nightfall, unexplored posibility there. why let it go to waste?
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